// ------------------------------- // Slava Quake 3 config file // ------------------------------- // echo ^7loading ^2Slava ^7's ^5Config ^7file for ^1Quake ^13 ^7............ echo unbindall // ------------ Player Preferences ------------ seta handicap "100" seta fov "100" seta cg_fov "100" seta zoomfov "20" seta cg_autoswitch "0" seta maxfps "120" seta name "^2Slava" seta sex "male" seta model "sorlag/default" seta headmodel "sorlag/default" seta team_model "sorlag/default" seta team_headmodel "sorlag/default" seta cg_forceModel "0" seta cl_run "1" seta bot_enable "1" seta bot_nochat "0" seta bot_fastchat "1" seta bot_rocketjump "1" seta g_spSkill "5" echo ^2Player ^7........................... ^3OK // ------------ Keyboard Controls ------------ bind TAB "+scores" bind ENTER "+button2" bind ESCAPE "togglemenu" bind SPACE "weapon 5" bind 0 "currenttime" bind 1 "weapon 1" bind 2 "say ^7 =(" bind 4 "say ^7Do you wanna talk about it ?" bind 5 "say ^7What`s your problem boy ?" bind 6 "say ^2=)" bind 7 "say ^7Checking ass ..." bind ` "toggleconsole" bind a "+moveleft" bind c "+movedown" bind d "+moveright" bind e "weapon 7" bind f "weapon 3" bind g "+back" bind j "weapon 3;cg_drawgun 0" bind r "weapon 8" bind s "+back" bind t "+forward" bind u "weapon 7;cg_drawgun 0" bind v "weapon 4" bind w "+forward" bind x "weapon 6" bind y "+moveright" bind z "+zoom" bind ALT "weapon 2" bind PGDN "vstr vdn" bind PGUP "vstr vup" bind F1 "say ^7gl man ..." bind F2 "say ^7gg man ..." bind F3 "vote yes" bind F4 "toggle r_fastsky" bind F5 "ready" bind F6 "vote yes" bind F7 "autorecord 1" bind F8 "stoprecord" bind F9 "cg_enemymodel sarge/blue" bind F10 "cg_enemymodel sarge/red" bind F11 "disconnect" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "weapon 9" bind MWHEELDOWN "weapon 1;cg_drawgun 0" bind MWHEELUP "weapon 4;cg_drawgun 0" bind F5 "g_synchronousclients 1; record Slava_01" bind F6 "g_synchronousclients 1; record Slava_02" bind F7 "g_synchronousclients 1; record Slava_03" bind F8 "stoprecord; g_synchronousclients 0; echo ^3Demo ^1Record ^1Stopped; echo ^5Synchronization of Clients ^7- ^3Off" echo ^2Keyboard ^7......................... ^3OK // ------------ Mouse settings ------------ seta in_ "1" seta freelook "1" seta cl_Accel "0" seta sensitivity "15" seta m_side "0.25" seta m_forward "0.25" seta m_yaw "0.022" seta m_pitch "0.022000" echo ^2Mouse ^7............................ ^3OK // ------------ Hud Display Options ------------ seta cg_drawStatus "1" seta cg_drawcrosshair "5" seta cg_crosshairSize "30" seta cg_drawcrosshairnames "1" seta crosshairhealth "0" seta cg_drawAttacker "1" seta cg_drawFriend "1" // Draw of WEAPON seta cg_gun "0" seta cg_drawgun "0" seta cl_noprint "0" seta cg_centertime "3" seta cg_drawammowarning "0" seta cg_drawfps "1" seta cg_drawtimer "0" seta lagometer "0" seta cg_draw3dIcons "1" seta cg_drawIcons "1" seta cg_thirdperson "0" echo ^2HUD ^7.............................. ^3OK // ------------ Client-Server (NetWork) Settings ------------ seta sv_hostname "Slava273" seta timelimit "0" seta fraglimit "50" seta timescale "1.0" seta sv_maxclients "20" seta g_maxgameclients "0" seta g_allowVote "1" echo ^2NetWork ^7.......................... ^3OK // ------------ Renderer Options ------------ seta r_picmip "5" seta r_vertexlighting "1" seta r_mode "6" seta r_texturemode GL_LINEAR_MIPMAP_NEAREST seta r_subdivisions "4" seta r_lodbias "1" seta r_gamma "1.25" seta r_allowExtensions "1" seta r_fastsky "1" seta r_intensity "1" seta r_mapoverbrightbits "2" seta r_overBrightBits "1" seta cg_gibs "0" seta cg_draw3dicons "0" seta cg_drawicons "1" seta cg_brassTime "0" seta cg_marks "0" seta cg_shadows "0" seta cg_simpleitems "0" seta cg_drawAttacker "0" seta r_vertexLight "1" seta r_simpleMipMaps "0" seta r_colorbits "32" seta r_depthbits "32" seta r_texturebits "32" seta r_displayrefresh "100" echo ^2Video ^7............................ ^3OK // ------------ Sound Options ------------ seta s_loadas8bit "0" seta cg_footsteps "1" seta cg_stereoSeparation "0.4" seta s_khz "22" seta s_volume "0.7" seta s_musicvolume "0" seta in_midi "0" echo ^2Sound ^7............................ ^3OK // ------------ Miscellaneous Options ------------ seta cg_brasstime "0" seta cg_gibs "1" seta com_blood "1" seta r_smp "0" seta com_hunkMegs "50" seta in_joystick "0" // ------------ Railgun Options ------------ seta cg_railtrailtime "100" seta r_railcorewidth "5" seta r_segmentlength "64" seta r_railwidth "128" seta color "4" seta color1 "4" seta color2 "4" // ------------ Other ------------ seta cm_playerCurveClip "1" seta s_mixPreStep "0.05" seta s_mixahead "0.2" seta vid_ypos "22" seta vid_xpos "3" seta r_customaspect "1" seta r_customheight "1024" seta r_roundImagesDown "1" seta dmflags "0" // rem seta g_spVideos "\tier1\1\tier2\2\tier3\3\tier4\4\tier5\5\tier6\6\tier7\7\tier8\8" seta com_introplayed "0" // ------------ Logs ------------ seta r_logfile "q3.log" seta g_log "" seta logfile "" echo ^2Miscellaneous ^7.................... ^3OK // ------------ Aliases ------------ // --- Classic Rocket Jump --- set uhhh "wait;wait;wait;wait" set rjump_1 "set freelook 0;set cl_pitchspeed 999;+lookdown;vstr uhhh;+attack;+moveup" set rjump_2 "set cl_pitchspeed 140;-lookdown;set freelook 1;-attack;-moveup" set rjump "vstr rjump_1;vstr uhhh;vstr rjump_2;vstr uhhh;centerview" bind t "vstr rjump" // --- Demo Player --- set demopause "cl_freezedemo 1" set slowdemo "cl_freezedemo 0;timescale .5;echo ^5Demo ^7- ^2Slow ^2Mode" set normaldemo "cl_freezedemo 0;;timescale 1;echo ^5Demo ^7- ^2Normal ^2Mode" set ff "cl_freezedemo 0;timescale 1.5;echo ^5Demo ^7- ^2Fast ^2Forward" set ff+ "cl_freezedemo 0;timescale 2;echo ^5Demo ^7- ^2Hi-Speed ^2Fast ^2Forward" bind kp_5 "vstr demopause" bind kp_leftarrow "vstr slowdemo" bind kp_home "vstr normaldemo" bind kp_uparrow "vstr ff" bind kp_rightarrow "vstr ff+" // --- Volume of Effects --- set vdn vstr vol00 set vup vstr vol01 set vol00 "set s_volume 0.0;set vdn vstr vol00;set vup vstr vol01;echo ;echo ^2 Volume ^30.00;echo " set vol01 "set s_volume 0.1;set vdn vstr vol00;set vup vstr vol02;echo ;echo ^2 Volume ^30.10;echo " set vol02 "set s_volume 0.2;set vdn vstr vol01;set vup vstr vol03;echo ;echo ^2 Volume ^30.20;echo " set vol03 "set s_volume 0.3;set vdn vstr vol02;set vup vstr vol04;echo ;echo ^2 Volume ^30.30;echo " set vol04 "set s_volume 0.4;set vdn vstr vol03;set vup vstr vol05;echo ;echo ^2 Volume ^30.40;echo " set vol05 "set s_volume 0.5;set vdn vstr vol04;set vup vstr vol06;echo ;echo ^2 Volume ^30.50;echo " set vol06 "set s_volume 0.6;set vdn vstr vol05;set vup vstr vol07;echo ;echo ^2 Volume ^30.60;echo " set vol07 "set s_volume 0.7;set vdn vstr vol06;set vup vstr vol08;echo ;echo ^2 Volume ^30.70;echo " set vol08 "set s_volume 0.8;set vdn vstr vol07;set vup vstr vol09;echo ;echo ^2 Volume ^30.80;echo " set vol09 "set s_volume 0.9;set vdn vstr vol08;set vup vstr vol10;echo ;echo ^2 Volume ^30.90;echo " set vol10 "set s_volume 1.0;set vdn vstr vol09;set vup vstr vol10;echo ;echo ^2 Volume ^31.00;echo " bind DOWNARROW "vstr vdn" bind UPARROW "vstr vup" // --- Add bots --- set addbotss vstr botss01 set botss01 "addbot Hossman 4 Blue 0 ^4EH6AXTOB; set addbotss vstr botss02" set botss02 "addbot Anarki 4 Red 0 ^1Heavy Makc; set addbotss vstr botss03" set botss03 "addbot Bones 4 Blue 0 ^2Kuzmitch; set addbotss vstr botss04" set botss04 "addbot Xaero 4 Red 0 ^4Ozone; set addbotss vstr botss05" set botss05 "addbot Slash 4 Blue 0 ^2Margo; set addbotss vstr botss06" set botss06 "addbot Patriot 4 Red 0 ^5Vani^4SH; set addbotss vstr botss07" set botss07 "addbot Cadavre 4 Blue 0 ^4ShaVVa; set addbotss vstr botss08" set botss08 "addbot Slash 4 Red 0 ^2D@rk; set addbotss vstr botss09" set botss09 "addbot Bitterman 4 Blue 0 ^4VIBr; set addbotss vstr botss10" set botss10 "addbot Bitterman 4 Red 0 ^1Mancubus; set addbotss vstr botss11" set botss11 "addbot Grunt 4 Blue 0 ^4CHETOK; set addbotss vstr botss01" bind / "vstr addbotss" echo ^2Aliases ^7.......................... ^3OK // ------------ Echo ------------ echo echo ^7------------------------------- echo ^2Slava ^5's ^1Quake ^13 ^5config ^5file echo ^3LOADED ^3SUCCESFULLY play sound/items/protect.wav